pastel at mtu.edu
Tuesday and Thursday at 11:05-12:20 in Fisher 129.
Interaction Design, Preece, Rogers and Sharp, Wiley, any version, my version is ISBN 0-471-49278-7
I used these text books to prepare the class notes:
- Human-Computer Interaction, Dix et. al., Prentice Hall, ISBN 0-12-239864-8 The Humane Interface, Raskin, Addison Wesley, ISBN 0-201-37937-6
- Usability Engineering, Rosson and Carrol, Morgan Kaufmann, ISBN 1-55860-712-9 Designing the User Interface, Shneiderman, Addison Wesley Longman, ISBN 0-201-69497-2
- Interaction Design, Preece, Robers, and Sharp, Wiley, ISBN 0-471-49278-7
- The Psychology of Human-Computer Interaction, Card, Moran and Newell, Lawrence Erlbaum Ass. Publishers, 1983
- User-Centered Website Development, McCracken and Wolfe, Printice Hall, ISBN 0-13-0411611-2 Usability Testing and Research, Barnum, Longman Publishers, ISBN 0-205-31519-4
- Volume 1: Xlib programming manual by Adrian Nye, 3rd edition, June 1992. O’Reilly & Associates, Inc.
- The Visual Display of Quantitative Information, Edward R. Tufte, Graphics Press, ISBN 0-9613921-0-X
- Visual Explanatins, Edward R. Tufte, Graphics Press, ISBN 0-9613921-2-6
- Universal Principles of Design, William Lidwell, Kritina Holden and Jill Bulter, Rockport Publishers Inc., ISBN 1-59253-007-6
- The Resonant Interface, Steven Heim, Addison Wesley, ISBN 0-321-37596-3
- Sketching User Experiences, Bill Buxton, Focal Press, ISBN 0-12-374037-1
- Software For Use, Larry Constantien and Lucy Lockwood, Addison Wesley, ISBN 0-201-92478-1
- Team Writing: a guide to working in groups, Joanna Wolfe, Bedford, ISBN-10: 0-312-56582-8
- Research Methods in Human-Computer Interaction, Jonathan Lazar, Jinjuan Heidi Feng and Harry Hochheiser, Wiley, ISBN 978-0-470-72337-1
The goals of the course are proficiency in UI design and implementation, and an introduction to web and enterprise applications programming.
- You will demonstrate the ability to design a system to meet the desired needs within realistic constraints by designing and implementing an application that has a intensive user interfaces. The constraints are defined by the client sponsoring the app, potential users and the platform (web) for implementation.
- You will demonstrate the ability to function on a multidisciplinary team by working on team that includes your client, graduate students in the HCI Evaluation and Usability Testing course, and undergraduate Communication students in the Usability and Instruction Writing course.
- You will demonstrate broad familiarity with theories, practices, challenges, and context of usability by designing and observing the evaluation of user interface of your app.
You should have experience in a windowing application programming interface, such as java swing, TK, QT etc. I will not extensively teach a windowing API. You will also need experience working in groups.
A major component of the course is the design project. This is a semester long team project requiring documents, class presentation, implementation, and helping with evaluations of yours and others project. You may choose your own project (with possible constraints). In any case you will write reports.
You are to implement a significant portion of your design using any software tool that can be ran on an operating system available at school. I am more concerned with originality and effectiveness then quantity. You should be prepared to explain your code.
You must be present for the project presentations; absolutely no excuses. You must also come to lectures so that you can collaborate with graduate students and discuss topics. Class attendance will be recorded and you allowed 2 unexcused attendances at lectures. More than 2 unexcused attendance will result in grade reduction.
Your course grade will be determined by the performance of your project and course participation. Course participation includes working with your group, assisting other groups, assisting graduate students, and participating in lecture discussions. This is a group project course, so I cannot give you percentage breakdown of the grading.
Under graduate students work in teams on the project. They may discuss any aspect of the project with their team and graduate students including coding the project, but the individual programming assignments are an individual effort. This way you will be assure that all team members have a basic knowledge of Groovy and Grails.
Please let me know if you have a disability that requires special arrangements.
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